The less spina you want to spend, the more time you'll need to work & vice versa. LEVELING PROFICIENCY When making a blacksmith, you must keep in mind that this will take both time and spina to succeed. I use 10Īll other skills are OPTIONAL, it does not add onto your craft whatsoever. Refine Equipment (5) - Basic access to the skills Novices Anvil (10) - Increases prof limit 50+ Craftsmans Anvil (10) - Increases proficiency of crafts Blacksmiths Anvil (10) - Increases proficiency ++ Create Equipment (10) - Create equips Careful Creation (10) - Potential of crafts increases Process Material (1-10) - Process material for points, you decide how much you prefer. SKILL TREES Pure crafting BS requires only specific skill trees, the rest are optional but these are necessities: This basic stat allocation will allow an additional 21 potential to the base potential of your crafts. Main stat - 240 stat points Secondary - 90 stat points (Excess 5 points can be reserved for next update or allocated to tec for a temporary boost) ![]() For a main stat, it's recommended to have 240 points, since the last 15 won't add ore potential to a craft.Įxample: 125lvl character has 335 stat points assuming you've achieved all possible stat emblems. These crafts include:ĪGI/INT - Magic Devices STR/AGI - Halberds DEX/STR - Bows & 1Hand Swordsįor secondary gears, every 20 main stat points = 1 potential point & 10 secondary stat points = 1 potential point. Some gears require dual stats in order to up their base potential. If you decide not to allocate remaining points to TEC, you can choose to allocate to a secondary stat. ![]() NEITHER LUK NOR TEC INCREASE SLOT CHANCES, SLOTS ARE PURELY RNG. This will increase your success rate during crafts. SECONDARY STATS Most commonly, after a main stat, excess points can be allocated to TEC. For your stats, input a MAXIMUM of 250 points OR 240 points (if you mainly want to craft high pot secondary weapons, SEE SECONDARY) Every TEN (10) stat points = 1 potential on your gear. This will increase chances of craft success. I prefer to cap my blacksmith levels for maximum efficiency & to ensure I'm not wasting my mats. STAT DISTRIBUTION Once you choose which gear type you want to make, you need to level your character. *DEX% applies only to allocated DEX points, if you do not have points in DEX, % stat is optional. Wear these items when you craft! It will add to your success rate. Total added DIFF with equips: 6 DIFF/8 DIFF with xtals added. Total DEX with equips: 38pts/50pts with xtals added. Ideally all items should be slotted & have dex+3 xtals to max dex. SUGGESTED BS GEARS DEX equips for max difficulty boost: Staff: Dex+12/+12%* Army Knife: NPC Craft Armor: Dex+12/12%* Fighter Chignon Cap: NPC Craft Dex3 Talisman Higher difficulty levels allow you to craft items above your actual proficiency & will help you gain PROF quicker. This basically means that anytime you add tec/dex or wear dex equips, you can add on difficulty levels to your character. You can adjust your difficulty level upwards by the following methods: DIFF =/= PROF! Prof is actual gained experience, whereas certain gears & tec stat will help to raise your diff level above prof. ![]() Each craft-able item in the game has an item level, if your proficiency meets or exceeds the item level you are able to craft it.ĭIFF, short for difficulty, denotes how hard an item is to make. ![]() The more you craft, the more proficiency you will gain & the higher level crafts you can create. PROF, short for proficiency, is akin to "experience" gained when you craft items. You can increase upon the base pot with bonuses gained from proper stat distribution as well as select skill trees. All items have a "base" potential, which is the bare minimum amount of points a successful craft will have. A gears' potential is dependent on the crafters stats. POT, short for potential, is necessary to add stats to a crafted item. WHAT IS POT/PROF/DIFF? You've probably read a lot of terms around like, "high-pot" & "capped prof" so let's get into what these things actually mean. When selecting what type of blacksmith you want to make, make sure you begin with pure stats of any of the above. STR - 2H Swords INT - Staff AGI - Knuckles DEX - Bowguns VIT - Armor This means that if you have these stat types, your successful crafts will have the best potential possible. TYPES OF PLAYER-CRAFTED GEARS Each stat type has a dominant craft. This guide is going to give you the lowdown on making a crafter smith, the do's, the don'ts & of course the hows. Feeling crafty? DPS getting you down? Just flat out broke? Blacksmithing could be your solution (or downfall).
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